
- Defense: Depends on base Helmet
- Required Level: 27
- Required Strength: Depends on base Helmet
- Durability: Depends on base Helmet
- Ort + Sol
- +1 to All Skills
- +10 to Energy
- Lightning Resist +30%
- Damage Reduced by 7
- +2 to Mana After Each Kill
- +2 to Light Radius

- Defense: 98 to 141
- Required Level: 62
- Required Strength: 50
- Durability: 20
- +2 to All Skills
- +1-148 to Life (+1.5 per Character Level)
- +1-148 to Mana (+1.5 per Character Level)
- Damage Reduced By 10%
- 50% Better Chance of Getting Magic Items
- +2 to All Attributes

- Damage: Depends on base Weapon
- Required Level: 25
- Required Dexterity: Depends on base Weapon
- Required Strength: Depends on base Weapon
- Durability: Depends on base Weapon
- Tal + Thul + Ort + Amn
- +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage 3 Second Duration (Normal)
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- +3-8 Magic Absorb (varies)

- Damage: Depends on base Weapon
- Required Level: 55
- Required Dexterity: Depends on base Weapon
- Required Strength: Depends on base Weapon
- Durability: Depends on base Weapon
- Ko + Vex + Pul + Thul
- +3 To All Skills
- +40% Faster Cast Rate
- +75% Damage To Demons
- +100 To Attack Rating Against Demons
- Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
- 7% Mana Stolen Per Hit
- +10 To Dexterity
- Replenish Life +20
- Increase Maximum Mana 15%
- All Resistances +30-40 (varies)
- Level 4 Oak Sage (25 Charges)
- Level 14 Raven (60 Charges)

- Defense: Depends on base Shield
- Required Level: 25
- Required Strength: Depends on base Shield
- Durability: Depends on base Shield
- Tal + Thul + Ort + Amn
- +1 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- +3-8 Magic Absorb (varies)
- Attacker Takes Damage of 14

- Defense: 422 to 507
- Required Level: 42
- Required Strength: 89
- +2 To Paladin Skill Levels
- +2 To Combat Skills (Paladin Only)
- +150-200% Enhanced Defense
- 30% Increased Chance Of Block
- 30% Faster Block Rate
- 20% Bonus To Attack Rating
- +20 To Strength
- +20 To Vitality
- All Resistances +50


- Required Level: varies.
- In Magic Amulets, look for:
- + to Combat Skills.
- + to Offensive Auras.
- + to Defensive Auras.
- Magic Find.
- Resistances.
- In Rare Amulets, look for:
- + to Paladin Skills
- Magic Find
- Resistances
- Attributes

- Required Level: 67
- +2 To All Skills
- All Resistances +20-30 (varies)
- +5 To All Attributes

- Defense: Depends on base Armor
- Required Level: 17
- Required Strength: Depends on base Armor
- Durability: Depends on base Armor
- Tal + Eth
- +25% Faster Run/Walk
- +25% Faster Casting Rate
- +25% Faster Hit Recovery
- +6 to Dexterity
- Regenerate Mana 15%
- +15 Maximum Stamina
- Poison Resist +30%
- Magic Damage Reduced by 3

- Defense: 279
- Required Strength: 43
- Durability: 24
- Required Level: 29
- +120% Defense
- +1 to All Skills
- 30% Faster Cast Rate
- Magic Damage Reduced By 9-13 (varies)
- All Resistances +20-35 (varies)

- Defense: Depends on base Armor
- Required Level: 65
- Required Strength: Depends on base Armor
- Durability: Depends on base Armor
- Jah + Ith + Ber
- +2 To All Skills
- +45% Faster Run/Walk
- +1 To Teleport
- +750-775 Defense (varies)
- +(0.75*Clvl) To Strength (Based On Character Level)
- Increase Maximum Life 5%
- Damage Reduced By 8%
- +14 Life After Each Kill
- 15% Damage Taken Goes To Mana
- (1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)


- Required Level: varies.
- In Magic Rings, look for:
- Magic Find
- Attributes
- Magic Find
- In Rare Rings, look for:
- Faster Cast Rate
- Magic Find
- Resistances
- Attributes
- Life Leech

- Required Level: 76
- +150-250 Attack Rating (varies)
- 15-45 Cold Damage
- +15-20 Dexterity (varies)
- +40 Mana
- Cold Absorb 20% (varies)
- Cannot be Frozen

- Required Level: 29
- +1 to All Skills
- Maximum Mana to 25%
- Adds 1-12 Lightning Damage
- +20 to Mana

- Required Level: varies.
- In Rare Gloves, look for:
- Life Leech
- Extra Gold From Monsters
- Half Freeze Duration
- Magic Find

- Defense: 67-74
- Required Level: 45
- Required Strength: 58
- Durability: 16
- +20% Faster Cast Rate
- Cold Resist +30%
- +30 Defense
- +25% Poison Skill Damage
- +2 To Curses (Necromancer Only)


- Required Level: varies.
- In Magic Belts look for:
- Faster Run/Walk and Slower Stamina Drain
- Faster Run/Walk
- Magic Find
- Attributes
- In Rare Belts, look for:
- Resistances
- Faster Run/Walk
- Extra Gold From Monsters
- Magic Find
- Attributes

- Defense: 120-139
- Required Level: 42
- Required Strength: 95
- Kick Damage: 37-64
- Durability: 48
- +150-190% Enhanced Defense
- 25% Faster Run/Walk
- +10 to Vitality
- +10 to Strength
- Adds 15-25 Damage
- +40% Slower Stamina Drain
- Attacker Takes Damage Of 5-10
- 30-50% Better Chance of Getting Magic Items


- Required Level: varies.
- In Magic Belts look for:
- Bonuses to Life
- Faster Hit Recovery
- In Rare Belts, look for:
- Faster Hit Recovery
- Extra Gold from Monsters
- Replenish Life
- Bonuses to Life
- Resistances

- Defense: 119-138
- Potion Slots: 16
- Required Level: 80
- Required Strength: 50
- Durability: 12
- +90-120% Enhanced Defense
- Slows Target by 20%
- +1 To All Skills
- 20% Faster Cast Rate
- Maximum Mana 5%
- Level 3 Venom (11 Charges)
- Grand Charms – If you’re lucky and you find Grand Charms with +Combat Skills or Offensive Auras early, consider yourself lucky. Otherwise, use any of these that offer useful bonuses – Magic Find, Resistances, Life, etc.
- Large Charms – You can find Magic Find, Resistances and bonuses to Life on these which makes them useful early on – if you find these, you should definitely use them.
- Small Charms – With these, you should get your desired Resistances, bonuses to Life, or bonuses to Magic Find – whatever suits your needs, basically.
- As for Unique Charms; if you can afford them – use them.
We recommend picking up Act 2 Defiance Mercenary for extra wrong extenuation bonuses. He should be equipped with :
- Insight Rune Word in Ethereal Spear – This provides a Meditation Aura that increases our Mana Recovery Rate which is extremely helpful.
- Fortitude Rune Word in Armor – This Runeword gives solid defenses that are necessary to keep your merc alive.
- Vampire Gaze – An extremely solid and versatile headgear that will make your merc much more durable.
- The rest of the Merc’s equipment will mainly depend on your budget and drops – focusing on items with extra defense, life/vitality, life leech, or offensive mods (like crushing blow) is generally a good idea.