Hammerdin Paladin Build for Diablo 2 Resurrected – Odealo

Faster Cast Rate is a must-have for Hammerdin, so you should stack quite a fortune of it ( achieving the 75 Breakpoint should be your goal, but 48 is good enough ). +Skills are besides highly authoritative as they will greatly increase your Damage output ( Blessed Hammer and Concentration both benefit from them ). magic trick Find should besides be close to the lead of your number as it will allow you to gear up a lot quick. Extra Health and Vitality is constantly welcome as well, as it makes you a bit tankier. Faster Hit Recovery, Faster Run/Walk, and extra Stamina/Stamina Regen are besides very useful to have ( particularly early, when you do n’t have singular and high-level runewords however ) . HELMETS [Early] Lore  ( Runeword ) – This amaze and easy-to-get Runeword gives you +1 to all Skills, which will most probably be the beginning one you will get. On top of skill levels, you besides get nice damage reduction, high lightning resistance, and some extra mana .
Lore

  • Defense: Depends on base Helmet 
  • Required Level: 27 
  • Required Strength: Depends on base Helmet 
  • Durability: Depends on base Helmet 
  • Ort + Sol
    • +1 to All Skills 
    • +10 to Energy 
    • Lightning Resist +30% 
    • Damage Reduced by 7 
    • +2 to Mana After Each Kill 
    • +2 to Light Radius 
[Late] Harlequin Crest ( Shako ) – This Helmet is, most probable, the most universal gear piece in Diablo 2 Resurrected – You ca n’t go wrong with Shako in the former plot. It gives you everything you might want for your Hammerdin – skill levels, Mana, Health, Damage taken reduction, attributes, and magic trick find .
Harlequin Crest
  • Defense: 98 to 141 
  • Required Level: 62
  • Required Strength: 50
  • Durability: 20
    • +2 to All Skills 
    • +1-148 to Life (+1.5 per Character Level) 
    • +1-148 to Mana (+1.5 per Character Level) 
    • Damage Reduced By 10% 
    • 50% Better Chance of Getting Magic Items 
    • +2 to All Attributes 
WEAPONS [Early] Spirit Weapon  ( Runeword ) – You ca n’t go amiss with Spirit Weapon and you most likely wo n’t change it for a long fourth dimension. It is highly brawny, considering that you can get it on day 1 ( if you grind long enough, that is ). it gives you everything you might need – Skill Levels, Faster Cast Rate, Life Leech, Bonus Mana, Extra Life, and Faster Hit Recovery .
Spirit
  • Damage:  Depends on base Weapon
  • Required Level: 25
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon 
  • Tal + Thul + Ort + Amn  
    • +2 To All Skills 
    • +25-35% Faster Cast Rate (varies) 
    • +55% Faster Hit Recovery 
    • Adds 1-50 Lightning Damage 
    • Adds 3-14 Cold Damage 3 Second Duration (Normal) 
    • +75 Poison Damage Over 5 Seconds 
    • 7% Life Stolen Per Hit 
    • +250 Defense Vs. Missile 
    • +22 To Vitality 
    • +89-112 To Mana (varies) 
    • +3-8 Magic Absorb (varies)
[Late] Heart of the Oak ( Runeword ) – This is a nice upgrade over the Spirit Weapon and an highly solid end-game option. Heart of the Oak provides +3 to all Skills and a 30 % Faster Cast Rate. furthermore, it has a very high Mana Steal and gives a whack +30-40 to All Resistances .
Heart of the Oak
  • Damage:  Depends on base Weapon
  • Required Level: 55
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon 
  • Ko + Vex + Pul + Thul 
    • +3 To All Skills 
    • +40% Faster Cast Rate
    • +75% Damage To Demons 
    • +100 To Attack Rating Against Demons 
    • Adds 3-14 Cold Damage, 3 sec. Duration (Normal) 
    • 7% Mana Stolen Per Hit 
    • +10 To Dexterity 
    • Replenish Life +20 
    • Increase Maximum Mana 15% 
    • All Resistances +30-40 (varies) 
    • Level 4 Oak Sage (25 Charges) 
    • Level 14 Raven (60 Charges) 
SHIELDS [Early] Spirit Shield  ( Runeword ) – As a Paladin, you can easily get a class-specific shield with 4 sockets which makes this Runeword an excellent choice. Spirit Shield is not only amazing in your weapon, but it is besides amazing in your shields a well ! Spirit Shield gives you a set of Resistances, +1 to All Skills, a set of mana, animation, and a senior high school bonus to Faster Cast Rate .
Spirit Shield
  • Defense: Depends on base Shield 
  • Required Level: 25 
  • Required Strength: Depends on base Shield 
  • Durability: Depends on base Shield 
  • Tal + Thul + Ort + Amn 
    • +1 To All Skills 
    • +25-35% Faster Cast Rate (varies) 
    • +55% Faster Hit Recovery 
    • +250 Defense Vs. Missile 
    • +22 To Vitality 
    • +89-112 To Mana (varies) 
    • Cold Resist +35% 
    • Lightning Resist +35% 
    • Poison Resist +35% 
    • +3-8 Magic Absorb (varies) 
    • Attacker Takes Damage of 14 
[Late]  Herald of Zakarum ( Gilded Shield ) – One of the best shields in the game and the most brawny item you can have on the Hammerdin. The bonuses this shield provides are unbelievably solid ( +4 to Blessed Hammer in entire, for exemplar ! ). Herald of Zakarum not only increases your dysphemistic exponent, but it is besides a great defensive harbor deoxyadenosine monophosphate well ( senior high school enhanced defense mechanism, high casual to block, identical high all underground bonus, and animation ) .
Herald of Zakarum
  • Defense: 422 to 507 
  • Required Level: 42 
  • Required Strength: 89 ​​​​​ 
    • +2 To Paladin Skill Levels 
    • +2 To Combat Skills (Paladin Only) 
    • +150-200% Enhanced Defense 
    • 30% Increased Chance Of Block 
    • 30% Faster Block Rate 
    • 20% Bonus To Attack Rating 
    • +20 To Strength 
    • +20 To Vitality 
    • All Resistances +50 
AMULETS [Early]  Rare/Magic Amulet with + Paladin/Combat Skills/Offensive Auras/Defensive Auras would be ideal, but chances of finding these are highly low. Most probable, you will end up with a Magic Amulet with Magic Find and/or Resistances .
Amulet Amulet
  • Required Level: varies. 
  • In Magic Amulets, look for:
    • + to Combat Skills. 
    • + to Offensive Auras. 
    • + to Defensive Auras. 
    • Magic Find. 
    • Resistances. 
  • In Rare Amulets, look for:
    • + to Paladin Skills 
    • Magic Find 
    • Resistances 
    • Attributes 
[Late] Mara’s Kaleidoscope  – In a build that wants +All Skills, this amulet is a must for the end game. It provides a great combination of offensive ( +2 to all skills ) and defensive ( +20-30 to all resistances ) properties .
Mara's Kaleidoscope
  • Required Level: 67
    • +2 To All Skills 
    • All Resistances +20-30 (varies) 
    • +5 To All Attributes 
ARMORS [Early] Stealth  ( Runeword ) – This is an highly knock-down Early-game Runeword and you plainly ca n’t go wrong with it. It will make the early on grind a lot easier ( it regenerates mana and gives a solid hike to the Fuster Run/Walk which is big before you get high enough Vigor ) .
Stealth
  • Defense: Depends on base Armor 
  • Required Level: 17 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Tal + Eth  
    • +25% Faster Run/Walk 
    • +25% Faster Casting Rate 
    • +25% Faster Hit Recovery 
    • +6 to Dexterity 
    • Regenerate Mana 15% 
    • +15 Maximum Stamina 
    • Poison Resist +30% 
    • Magic Damage Reduced by 3 
[Mid/Late] Skin of the Vipermagi ( Serpentskin Armor ) – A very solid promote over Stealth. It increases All Skills and FCR making it a great offensive option. You should be able to get this one quite cheaply .
Skin of the Vipermagi
  • Defense: 279
  • Required Strength: 43
  • Durability: 24
  • Required Level: 29
    • +120% Defense
    • +1 to All Skills
    • 30% Faster Cast Rate
    • Magic Damage Reduced By 9-13 (varies) 
    • All Resistances +20-35 (varies) 
[Late] Enigma  ( Runeword ) – This brawny Chest Runeword provides everything you might want from an detail, including +2 to All Skills, Teleport ( ! ), +14 to Life after each kill, and a very decent boost to Magic Find. Ideally, you will want to inscribe this Runeword into an Archon Plate .
Enigma

  • Defense: Depends on base Armor 
  • Required Level: 65 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Jah + Ith + Ber  
    • +2 To All Skills 
    • +45% Faster Run/Walk 
    • +1 To Teleport 
    • +750-775 Defense (varies) 
    • +(0.75*Clvl) To Strength (Based On Character Level) 
    • Increase Maximum Life 5% 
    • Damage Reduced By 8% 
    • +14 Life After Each Kill 
    • 15% Damage Taken Goes To Mana 
    • (1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)
RINGS [Early] Rare/Magic Rings with Faster Cast Rate, Resistances, Magic Find, and Bonuses to Life are what you should be looking for early. You will most probable find tons of these early – precisely pick the best copulate and use them until you find a replacement .
Magic Rings Rare Rings
  • Required Level: varies. 
  • In Magic Rings, look for:
    • Magic Find 
    • Attributes 
    • Magic Find 
  • In Rare Rings, look for:
    • Faster Cast Rate
    • Magic Find 
    • Resistances 
    • Attributes 
    • Life Leech 
[Late] Raven Frost  – One of the best rings you can have on any Diablo 2 Build. It provides Freeze Immunity which is extremely crucial to have on every build .
Raven Frost
  • Required Level: 76
    • +150-250 Attack Rating (varies) 
    • 15-45 Cold Damage 
    • +15-20 Dexterity (varies) 
    • +40 Mana 
    • Cold Absorb 20% (varies) 
    • Cannot be Frozen 
[Late] The Stone of Jordan  – One of the most iconic items in Diablo 2 – you can find references to it in other Blizzard games. If you ‘re after some more dysphemistic baron, this Unique Ring will give you just that. gem of Jordan increases the charge of all your Skills and your soap Mana .
The Stone of Jordan 
  • Required Level: 29
    • +1 to All Skills
    • Maximum Mana to 25% 
    • Adds 1-12 Lightning Damage 
    • +20 to Mana
GLOVES [Early] Rare Gloves with Life Leech, Magic Find, increased gold from Monsters, and Half Freeze Duration are good early-game options until you find something better .
Rare Gloves
  • Required Level: varies. 
  • In Rare Gloves, look for:
    • Life Leech 
    • Extra Gold From Monsters
    • Half Freeze Duration 
    • Magic Find 
[Late] Trang’Ouls Claws  ( Heavy Bracers ) – These amazing gloves grant a 20 % Increased Faster Cast Rate and a nice hike to Cold immunity. alternatively, you can use Magefist ( but Trang’Ouls Claws are better because of the Cold Resist ) .
Trang'Ouls Claws

  • Defense: 67-74
  • Required Level: 45
  • Required Strength: 58
  • Durability: 16
    • +20% Faster Cast Rate 
    • Cold Resist +30% 
    • +30 Defense 
    • +25% Poison Skill Damage 
    • +2 To Curses (Necromancer Only) 
BOOTS [Early] Rare/Magic Boots with Faster Run/Walk, Magic Find, increased aureate from Monsters, and extra Attributes are a well early-game choice until you find something better .
Rare Boots Magic Boots
  • Required Level: varies. 
  • In Magic Belts look for:
    • Faster Run/Walk and Slower Stamina Drain 
    • Faster Run/Walk 
    • Magic Find 
    • Attributes 
  • In Rare Belts, look for:
    • Resistances 
    • Faster Run/Walk 
    • Extra Gold From Monsters
    • Magic Find 
    • Attributes 
[Late] War Traveler ( Battle Boots ) – The best pair if you want to increases your Loot by boosting MF stat. They besides provide decent Movement Speed and extra STR/VIT .
War Traveler
  • Defense: 120-139 
  • Required Level: 42
  • Required Strength: 95
  • Kick Damage: 37-64 
  • Durability: 48
    • +150-190% Enhanced Defense 
    • 25% Faster Run/Walk 
    • +10 to Vitality 
    • +10 to Strength 
    • Adds 15-25 Damage 
    • +40% Slower Stamina Drain 
    • Attacker Takes Damage Of 5-10 
    • 30-50% Better Chance of Getting Magic Items 
BELTS [Early] Rare/Magic Rings with Faster Hit Recovery, bonuses to Life, and increased Gold from Monsters are a thoroughly early-game option until you find something better .
Rare Belt Magic Belt
  • Required Level: varies. 
  • In Magic Belts look for:
    • Bonuses to Life 
    • Faster Hit Recovery 
  • In Rare Belts, look for:
    • Faster Hit Recovery 
    • Extra Gold from Monsters 
    • Replenish Life 
    • Bonuses to Life 
    • Resistances 
[Late] Arachnid Mesh  ( Spiderweb Sash ) – A big nauseating option that you should go for by and by in the crippled. It gives you +1 to all Skills and Faster Cast Rate, which is great .
Arachnid Mesh
  • Defense: 119-138 
  • Potion Slots: 16 
  • Required Level: 80
  • Required Strength: 50
  • Durability: 12
    • +90-120% Enhanced Defense  
    • Slows Target by 20% 
    • +1 To All Skills 
    • 20% Faster Cast Rate 
    • Maximum Mana 5% 
    • Level 3 Venom (11 Charges) 
CHARMS

  1. Grand Charms –  If you’re lucky and you find Grand Charms with +Combat Skills or Offensive Auras early, consider yourself lucky. Otherwise, use any of these that offer useful bonuses – Magic Find, Resistances, Life, etc. 
  2. Large Charms –  You can find Magic Find, Resistances and bonuses to Life on these which makes them useful early on – if you find these, you should definitely use them. 
  3. Small Charms – With these, you should get your desired Resistances, bonuses to Life, or bonuses to Magic Find – whatever suits your needs, basically. 
  4. As for Unique Charms; if you can afford them – use them. 
MERCENARY Equipping a mercenary early on can be extremely difficult as finding a 4-Socket Polearm ( for Insight Runeword ) can take a distribute of time, however, if you manage to do that, you should decidedly employ a Merc as it will help you on your ventures. Please note that the below-mentioned recommendations can turn out to be quite expensive, specially early on on .
We recommend picking up Act 2 Defiance Mercenary for extra wrong extenuation bonuses. He should be equipped with :

  1. Insight Rune Word in Ethereal Spear – This provides a Meditation Aura that increases our Mana Recovery Rate which is extremely helpful. 
  2. Fortitude Rune Word in Armor – This Runeword gives solid defenses that are necessary to keep your merc alive. 
  3. Vampire Gaze – An extremely solid and versatile headgear that will make your merc much more durable. 
  4. The rest of the Merc’s equipment will mainly depend on your budget and drops – focusing on items with extra defense, life/vitality, life leech, or offensive mods (like crushing blow) is generally a good idea. 
informant : https://kembeo.com
Category : Fashion

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